This ending was not just an easter egg for the obsessive reader who didn’t mind skimming every page looking for telltale words. Instead it’s hard to miss in even a casual riffling. A two-page illustration showing what could only be paradise (or perhaps a theme park) leaps out as the only spread in the book without any text. Flipping to the page before brings you to 101, where you discover that your curiosity has been rewarded. You have found the planet, not by following the constraints of the system, but by going outside of them – a fitting moral to the story and an encouraging reminder that any game should be a starting point for the imagination, not the end.
Latest Updates: storytelling RSS
-
cyoa : one book, many readings ★
sull
-
Transmedia Activism: Telling Your Story Across Media Platforms to Create Effective Social Change | NAMAC ★
sull
-
Hybrid Books From Publishers Like Simon and Schuster Add Video and Web Features to Reading – NYTimes.com ★
sull
Exactly.
-
Storytelling insights and innovations from around the planet – interactive, animation, film and more – Jawbone.tv – The Evolution of Story. ★
sull
What a great looking site. Noting it here so I revisit when I have time.
-
Storytelling: Cross-Media, Transmedia, Immersive … All the Same Thing? – A Storied Career ★
sull
I’ve been seeing and thinking recently a lot about the terms:
* cross-media storytelling
* transmedia storytelling
* immersive storytelling
* distributed storytellingAs I read about these terms, they all seem to be talking about roughly the same thing. I figured if anyone knew about the nuances of difference among the terms, it would be Christy Dena, who has focused her doctoral studies on what she describes as “a new form of storytelling & gaming” (which, I believe, she is currently calling “cross-platform” storytelling).
